
Equivalent Fraction Diagram
The
letters on each fraction strip correspond to a set of controls for that
strip. Clicking on the '?' button will display/hide the actual fraction
in each equal part. Clicking on the '+' or '' buttons will increase/decrease
the equal parts on the corresponding strip. Clicking the 'eye' button
will toggle on and off the visibility of the appropriate fraction strip.
The 'hide' button will cover all the controls thus creating a more focussed
area for pupils to concentrate on.
Evaluate


Number Line (Whole numbers)
Create
different number lines with this activity. Clicking 'Change start number'
brings up the 'Number Entry Panel'. Enter the required start number
and press 'OK'. The same procedure applies to the 'Change increment'
button to alter the step size. Clicking on 'Mystery line' will allow
the teacher to pick a random step size. The start number will be generated
randomly. There are ten different number line designs, these can be
selected by clicking on the '+' or '' buttons. To reveal/cover numbers
simply click on the sliding doors.
Evaluate


Flexigons
Drag
the blue circles to create different polygons. Display/hide a calculator,
ruler and protractor. When any of the latter three are displayed click
on the word 'Move' and drag to the required position. To rotate the
tools click 'Rotate' and drag in a circular motion. All three tools
can be enlarged or reduced by clicking on the '+' and '' buttons respectively.
Evaluate


Polygon Paint
A simple painting program that allows the user to create regular and
irregular polygons. The calculator, protractor and ruler can all be
displayed and manipulated in the same way as described for Flexigons.
Evaluate


Whole Class Clock
Use the
buttons along the bottom of the screen to advance the clock the required
minutes. Alternatively, drag either hand in a circular motion. At
the top of the screen two digital clocks are displayed. The right
hand clock will display the 24hour clock time. Both these displays
can be cover by clicking on the sliding doors.
Evaluate


Estimate
Select an appropriate stage on the main screen and start estimating.
Press 'next' to move the arrow to a random position. Alternatively,
drag the arrow to the required position. Press 'reveal' to display
the answer. Dragging the arrow when the answer is displayed will show
its position on the number line.
Evaluate


Angle Drag
Click on the sliding door to cover the angle and then drag the hand
to create mystery angles. How good are your pupils at estimating?
The protractor tool is also included in this program.
Evaluate


Random Angles
Along the bottom of screen are buttons that will create random angles
between predetermined degrees. Click the sliding door to reveal/hide
the mystery angle.
Evaluate


Angles on a Straight Line
Drag the hand to demonstrate angles on a straight line. Click on the
sliding doors to cover one or both.
Evaluate


Coordinates
Select a colour and then click on the grid. There are four different
axes which can be selected by clicking on the '+' and '' buttons.
Clicking 'Random' will place eight different coloured dots on the
grid.
Evaluate




Horizontal Drag Stick
Choose from a variety of blank number lines and fraction strips by
clicking on the 'Division' buttons. The yellow pointer is draggable
and the teacher can toggle on/off solid blue and red bars.
Evaluate


Vertical Drag Stick
Choose from a variety of blank number lines and fraction strips by
clicking on the 'Division' buttons. The yellow pointer is draggable
and the teacher can toggle on/off solid blue and red bars.
Evaluate


Number Magnets
Find the difference between the given pairs of flags on the number line.
Evaluate


Paperbank
Choose a from a variety of paper templates by clicking the paper selection
buttons. Change the definition of the paper by sliding the 'Definition'
button. The protractor, ruler and calculator tools can all be made
visible.
Evaluate


Place Value Cards
Decide
which place value cards you want to be visible by pressing the 'eye'
buttons. Increase/decrease each card's value by pressing the '+' or
'' buttons. All cards are draggable and will snap in place. The option
to scale the cards and to generate random values is also given.
Evaluate


Place Value Cards (Decimals)
Decide
which place value cards you want to be visible by pressing the 'eye'
buttons. Increase/decrease each cards value by pressing the '+' or
'' buttons. All cards are draggable and will snap in place. The option
to scale the cards and to generate random values is also given.
Evaluate


Percentage Paint
Select a paint colour and then click on a square to paint it. Alternatively,
hold the mouse/finger down for continuous paint.
Evaluate

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