**Equivalent Fraction Diagram**

**The letters on each fraction strip correspond to a set of controls for that strip. Clicking on the '?' button will display/hide the actual fraction in each equal part. Clicking on the '+' or '-' buttons will increase/decrease the equal parts on the corresponding strip. Clicking the 'eye' button will toggle on and off the visibility of the appropriate fraction strip. The 'hide' button will cover all the controls thus creating a more focussed area for pupils to concentrate on.**

Evaluate |

**Number Line (Whole numbers)**

**Create different number lines with this activity. Clicking 'Change start number' brings up the 'Number Entry Panel'. Enter the required start number and press 'OK'. The same procedure applies to the 'Change increment' button to alter the step size. Clicking on 'Mystery line' will allow the teacher to pick a random step size. The start number will be generated randomly. There are ten different number line designs, these can be selected by clicking on the '+' or '-' buttons. To reveal/cover numbers simply click on the sliding doors.**

Evaluate |

**Flexigons**

**Drag the blue circles to create different polygons. Display/hide a calculator, ruler and protractor. When any of the latter three are displayed click on the word 'Move' and drag to the required position. To rotate the tools click 'Rotate' and drag in a circular motion. All three tools can be enlarged or reduced by clicking on the '+' and '-' buttons respectively.**

Evaluate |

**Polygon Paint**

**A simple painting program that allows the user to create regular and irregular polygons. The calculator, protractor and ruler can all be displayed and manipulated in the same way as described for Flexigons.**

Evaluate |

**Whole Class Clock**

**Use the buttons along the bottom of the screen to advance the clock the required minutes. Alternatively, drag either hand in a circular motion. At the top of the screen two digital clocks are displayed. The right hand clock will display the 24-hour clock time. Both these displays can be cover by clicking on the sliding doors.**

Evaluate |

**Estimate**

**Select an appropriate stage on the main screen and start estimating.
Press 'next' to move the arrow to a random position. Alternatively, drag the arrow to the required position. Press 'reveal' to display the answer. Dragging the arrow when the answer is displayed will show its position on the number line.**

Evaluate |

**Angle Drag**

**Click on the sliding door to cover the angle and then drag the hand to create mystery angles. How good are your pupils at estimating? The protractor tool is also included in this program.**

Evaluate |

**Random Angles
**

**Along the bottom of screen are buttons that will create random angles between predetermined degrees. Click the sliding door to reveal/hide the mystery angle.**

Evaluate |

**Angles on a Straight Line**

**Drag the hand to demonstrate angles on a straight line. Click on the sliding doors to cover one or both.**

Evaluate |

**Coordinates**

**Select a colour and then click on the grid. There are four different axes which can be selected by clicking on the '+' and '-' buttons. Clicking 'Random' will place eight different coloured dots on the grid.**

Evaluate |

**Reflect**

**Explore mirror images across 4 axes of symmetry.**

Evaluate |

**Fraction Paint**

**Horizontal Drag Stick**

**Choose from a variety of blank number lines and fraction strips by clicking on the 'Division' buttons. The yellow pointer is draggable and the teacher can toggle on/off solid blue and red bars.**

Evaluate |

**Vertical Drag Stick**

**Choose from a variety of blank number lines and fraction strips by clicking on the 'Division' buttons. The yellow pointer is draggable and the teacher can toggle on/off solid blue and red bars.
**

Evaluate |

**Number Magnets**

**Mathematical Fridge Magnets!**

Evaluate |

**Number Square Paint**

**Paint those 100 squares.**

1 - 100 Square | Multiplication Grid |

**Paper Bank**

**Choose a from a variety of paper templates by clicking the paper selection buttons. Change the definition of the paper by sliding the 'Definition' button. The protractor, ruler and calculator tools can all be made visible.**

Evaluate |

**Place Value Cards**

**Decide which place value cards you want to be visible by pressing the 'eye' buttons. Increase/decrease each card's value by pressing the '+' or '-' buttons. All cards are draggable and will snap in place. The option to scale the cards and to generate random values is also given.**

Evaluate |

**Place Value Cards (Decimals)
**

**Decide which place value cards you want to be visible by pressing the 'eye' buttons. Increase/decrease each cards value by pressing the '+' or '-' buttons. All cards are draggable and will snap in place. The option to scale the cards and to generate random values is also given.**

Evaluate |

**Percentage Paint**

**Select a paint colour and then click on a square to paint it. Alternatively, hold the mouse/finger down for continuous paint.**

Evaluate |

All our evaluation activities at www.maths-packs.co.uk require Adobe Flash. Unfortunately, Flash support in browsers is coming to an end (31/12/20). Fear not! You can install the resources to a Windows based PC, run them in full screen, without the need for an internet connection or the Adobe Flash Player. (We're working on Mac versions!)

Each Maths Pack Volume is only:

£10+VAT (£12) for a Home/Single User Licence*

£99+VAT (£118.80) for a Whole School Site Licence*

*Indefinite Licence, no futher payment required. Windows Only.

On receipt of your order you will be sent a unique download link. Please allow up to 4 hours for delivery.

School Order Form (PDF)

**Times Tables Karate - develop quick and accurate recall of times tables facts. Features include:**

**A two player duel :: Belt achievements - Earn a black Belt for recall of all facts to x12 :: Earn a Dan - Facts up to x25 :: Timed Training - A Year 4 Multiplication Check Emulator :: Download reports :: Print out achievement certificates**

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